Saber with modified blaster at core, mildly effective at ranged attacks.

Usage

Activating

To activate the item press [SHIFT + RMB]. Same can be done to turn it off. If a player throws (or fatfingers [Q]) an active saber from their mainhand it automatically turns off.

Attacking

When the item is active, it does 14hp of damage when left-clicked on an entity (or player). However like any other saber item, this can be countered via Blocking.
Do note, you cannot perform critical hits using saber weapons.

A left-click can also deflect any incoming(in parry range, or in 3 block radius for this specific item) projectiles (given that the projectile is in a somewhat linear path, unlike shulker bullets for example), but timing would have to be precise. this is called a parry.

A parry is when you redirect a projectile that was aimed at you.

Blocking

Like any other saber item, when right-clicked, will always block any damage coming from a saber item. However it also block projectiles if timed properly.

To block a projctile the item shall be held down for less than ~1.25 seconds. if that is exceeded it will cause the projectiles to do damage. A visual indicator is shown in first person when you have reached this threshold. Failing to block a projectile is called a hanging block.

a hanging block is the failed attempt at blocking a projectile in time.(Note: direct melee attacks are always blocked)
[show hanging block indicator gif]

Shooting

Pressing [SABER-ABILITY] key shoots a plasma bolt projectile wherever the player is looking. This projectile can be deflected and blocked. Upon hitting an entity it will stun the entity for a very short amount of time (~ 1 second-ish) after which the entity will be back to normal, and it also does 2hp of damage. This ability has a cooldown of 6 ticks (0.3 seconds) before it can be used again.

History

0.0.1 Introduced.
0.0.2 Nerfed by a significant margin.
0.0.4 Added shader support.
Added visual indicator for hanging block.
Plasma Bolt projectile model and texture reworked(epxzzy).
Increased parry range from 2 to 3.
Model and texture reworked by Marmitex.
Added ability tooltips.